University College London Virtual Reality

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University College London Virtual Reality

University College London Virtual Reality

Taught

Virtual Reality MRes

This research Master’s programme focuses on technology and the applications of virtual reality, computer graphics, imaging and computer vision. Students learn alongside world-leading researchers specialising in virtual reality, augmented reality, 3D modelling, visualisation, interfaces, gaming and social. They will partake in UCL’s multidisciplinary tradition, sharing ideas and resources across UCL Engineering Sciences and beyond.

Key information

Programme starts

September 2017

Modes and duration

Full time: 1 year

Tuition fees (2017/18)

UK/EU:
£11,800 (FT)
Overseas:
£25,130 (FT)

Application dates

All applicants
Close: 28 July 2017

Note on fees: The tuition fees shown are for the year indicated above. Fees for subsequent years may increase or otherwise vary. Further information on fee status, fee increases and the fee schedule can be viewed on the UCL Current Students website.

Location: London, Bloomsbury

Entry requirements

A minimum of an upper second-class UK Bachelor’s degree in a relevant discipline, or an overseas qualification of an equivalent standard. Work experience may also be taken into account.

English language requirements

If your education has not been conducted in the English language, you will be expected to demonstrate evidence of an adequate level of English proficiency.

The English language level for this programme is: Standard

Further information can be found on our English language requirements page.

International students

Country-specific information, including details of when UCL representatives are visiting your part of the world, can be obtained from the International Students website.

International applicants can find out the equivalent qualification for their country by selecting from the list below.

Select your country:

Degree information

Students will learn how to analyse, engineer and evaluate a broad range of virtual reality and augmented reality systems. They will discover how to analyse the requirements for interfaces, such as type of system, role of application tasks and perceptual requirements. They will learn how to develop for advanced immersive systems as well as how to validate and evaluate those systems.

Students undertake modules to the value of 180 credits.

The programme consists of an individual dissertation (75 credits), a group research project (30 credits), four optional modules (45 credits), and two transferable skills modules (30 credits).

Core modules

All of the following modules must be taken.

  • Individual Research Project
  • Group Project B
  • Research Methods and Reading

If the cohort is not large enough to run the Group Project, students will take a second individual research project instead.

Optional modules

Students choose four optional modules (45 credits in total) from the following list.

One of the transferable skills modules must be Researcher Professional Development or Entrepreneurship Theory and Practice.

  • Mathematical Methods Algorithms & Implementations
  • Virtual Environments
  • Image Processing
  • Computer Graphics
  • Machine Vision
  • Graphical Models
  • Geometry of Images
  • Acquisition & Processing of 3D Geometry
  • Inverse Problems in Imaging
  • Computational Photography & Capture
  • Researcher Professional Development
  • Entrepreneurship Theory and Practice

It is also possible for students to select other advanced taught or research modules, with approval.

Please note that registration on optional modules is subject to demand and cannot be guaranteed.

Dissertation/report

All students will undertake an individual research project (75 credits) which culminates in a dissertation of 10,000 – 12,000 words and a 15-minute oral presentation.

Teaching and learning

The programme is delivered through a combination of lectures, lab practicals and tutorials, and is assessed through examinations, presentations, dissertation and coursework.

Further information on modules and degree structure is available on the department website: Virtual Reality MRes

Funding

UK Government-backed postgraduate loans worth up to £10,280 are now available to help Master’s students cover their tuition fees and living expenses. These non-means-tested, repayable postgraduate student loans are similar to those offered to undergraduate students.

Find out more and check eligibility on the UK Government’s Student Finance website.

For a comprehensive list of the funding opportunities available at UCL, including funding relevant to your nationality, please visit the Scholarships and Funding website.

Careers

We equip our graduates for jobs in organisations including creative media companies, global IT companies and 3D graphics and product design specialists. We expect graduates to be able to develop state-of-the-art systems that fulfil a broad range of application needs.

Many of our alumni work in the various media industries across London. A significant number have founded their own successful start-up companies.

Employability

With virtual reality and associated technologies being relatively new, industry needs individuals with a broad ability to design and evaluate systems. VEIV and UCL provide a multidisciplinary environment where students can specialise in a particular area, but also get a broad understanding of the various ways that novel immersive technologies are being analysed and developed.

Why study this degree at UCL?

The Virtual Reality MRes is run by UCL’s Virtual Environments, Interaction and Visualisation (VEIV) Centre. This Centre has been a world leader in computational capture, rendering and simulation for the past 15 years.

VEIV has access to UCL’s exceptional virtual reality facilities, including a full range of consumer AR & VR equipment, motion capture systems, a large CAVE projection room system and haptic robots.

Being in the heart of London we have strong links with industry. London is home to many technology communities – including the Graduate Developer Community – who provide mentors for students interested in finding developer roles when they graduate.

Department: Computer Science

Student / staff numbers › 200 staff including 120 postdocs › 650 taught students › 180 research students

Research Excellence Framework (REF)

The Research Excellence Framework, or REF, is the system for assessing the quality of research in UK higher education institutions. The 2014 REF was carried out by the UK’s higher education funding bodies, and the results used to allocate research funding from 2015/16.

The following REF score was awarded to the department: Computer Science

Learn more about the scope of UCL’s research, and browse case studies, on our Research Impact website.

Application and next steps

Applications

Who can apply?

This programme is most suitable for individuals who want to further their training in research. This includes those already employed as well as new graduates looking to specialise in virtual reality.

Application deadlines

All applicants
28 July 2017

For more information see our Applications page.

Apply now

What are we looking for?

When we assess your application we would like to learn:

  • why you want to study Virtual Reality at graduate level
  • why you want to study Virtual Reality at UCL
  • what particularly attracts you to this programme
  • why you want to learn about the research process and to learn through research
  • how your academic and professional background meets the demands of this programme
  • where you would like to go professionally with your degree

Together with essential academic requirements, the personal statement is your opportunity to illustrate whether your reasons for applying to this programme match what the programme will deliver.

Contact information

Page last modified on 9 August 2017 at 12:35 by UCL Student Recruitment Marketing