Teesside University Animation

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Teesside University Animation

MA Computer Animation and Visual Effects

This programme is ideal if you have established technical and/or creative skills and wish to develop academic or commercial practice. Focus on the practical skills and knowledge required to participate in design and initiate discussions at the highest level.

eesside is one of the best-equipped learning environments for anybody seeking a career in animation or visual effects. We have purpose-built facilities housing dedicated life drawing spaces, recording studio, motion-capture studio and a fully equipped sound stage including green screen facilities and motion-control cameras.

COURSE DETAILS

This course responds to a specific industry niche, capitalising on the industry and academic experience of our staff members.You focus heavily on specialised computer animation and visual effects practice. We have extensive facilities to support this work – both software and hardware. Staff have technical expertise in maths, computing and Linux, and the creativity to help you produce convincing animation and visual effects that look great.
There are three routes you can choose from to gain an MA Computer Animation and Visual Effects:

  • full-time – 2 years with advanced practice (September start)
  • full-time – 1 year (September start) or 16 months (January start)

Course structure

Core modules

  • 2D Tools and Techniques

You negotiate your personal learning goals and specialism with your tutor. This can include advanced compositing techniques, camera projection, set extensions and digital matte paining. Your practical sessions enable you to produce and manipulate 2D, 2.5D and 3D assets and explore real world complex compositing and VFX scenarios.
You are assessed individually through a portfolio of practical work and a short written report

  • 3D Tools and Techniques

You negotiate your personal learning goals and specialism with your tutor, the emphasis being on the 3D elements and workflows that are crucial in the VFX production pipeline. Areas you can focus on include advanced lighting, rigging and creature effects, advanced shaders and rendering.
You are assessed individually through a portfolio of practical work and a short written report

  • Effects Animation

You explore the fundamental simulation tools and techniques used in effects animation. Using a combination of software, scripting and some underpinning mathematics you create convincing simulations of a variety of real-world phenomena commonly used in visual effects practice.
You are assessed individually through a portfolio of practical work and a short written report.

  • Master’s Project: Computer Animation and Visual Effects

You undertake a major, in-depth, individual study in an aspect of the course. Computer animation and visual effects master’s projects can be drawn from both creative and technical based problem areas. You research and investigate aspects of your area of study and produce a major deliverable such as a substantial VFX sequence that combines a range of techniques. You also critically evaluate your major deliverable, including obtaining third party evaluation where appropriate.

You present your major deliverable(s) via a poster display and a product demonstration/show reel of completed assets. The research, project process and evaluation is reported via an accompanying written narrative which contextualises the output. The written report, the major deliverable and your presentation of the product are assessed.
The project management process affords supported opportunities for goal setting, reflection and critical evaluation of achievement.

  • VFX Industry Practice

In preparation for your major VFX project you explore and use an extensive range of effects related facilities and software available to you. You also carry out VFX research tasks on given themes to demonstrate a critical understanding of the history, development and future of the VFX industry and its methods of production.
You are assessed individually through a portfolio of practical work and a short written report.

Entry requirements

2.2 honours degree (or above) in animation or computing or significantly documented relevant industrial experience. You must submit a portfolio with examples of 3D/2D visual effects work as part of the admissions process.

Course information

Full-time

  • within 1 year (September start), 16 months (January start) or 2 years with advanced practice (September or January start)

More full-time details

Part-time

  • Not available part-time

Contact details

Further information