St George’s University of London e-Learning Unit

University of London LogoSt George’s University of London e-Learning Unit

The objectives of the e-Learning Unit (eLU) are:

(i) to develop innovative learning solutions to support case-based learning, workplace learning and internationalisation in our undergraduate courses and

(ii) to create first class research and development groups, focussed chiefly on innovation and international collaboration in the field of scenario-based learning, and in particular “Virtual Patients”.

Training on e-Learning

The eLearning Unit (eLU) designs and implements training on eLearning tools for St George’s members of staff who deliver courses to undergraduate and Postgraduate students. Some of the examples are:

  • SGUL Education Day: eLU actively participates in the Education Day implementing workshops, presentations and stands for staff and students.
  • Teaching and Learning skills: As part of the Teaching and Learning Skills programme at SGUL we contribute to sessions on Teaching and Learning skills for staff from the NHS trust, the Undergraduate Intercalated BSc programme, and the Healthcare and Biomedical Education PgCert.
  • One to one advice: we are at the disposal of SGUL students and of staff that requires advice on eLearning upon request.

Virtual Patient Workshops

The e-Learning Unit delivers workshops in the creation and implementation of interactive virtual scenarios also referred to as Virtual Patients within the medical and healthcare discipline. These workshops introduce participants to scenario-based learning (SBL) as a whole, how to use SBL and provide an opportunity to participants to have an hands on experience in creating interactive virtual scenarios.

Workshops are tailored to be delivered from half day to two full day workshops. The workshops can be constructed covering a range of related topics which best fit the recipients’ needs. Typically these workshops concentrate on creating Virtual Patients for use in medicine and healthcare, though the processes described could be applied to any competency-based discipline.

The training can be held in SGUL, in the interested institution or Online.

Workshop objectives:

  • Increase awareness and encourage uptake of Virtual Scenarios in education.
  • Propose strategies for embedding Virtual Scenarios in problem-based learning, self-directed learning, classroom-based learning, and assessment.
  • Learn about the cognitive thinking behind decision making.

Main content: Introduction to virtual patients and examples of where they are used within the medicine and healthcare course at SGUL

  • Explanation of cognitive behaviours during decision making and the importance of it in competency based professions.
  • Introduction of Virtual Scenario authoring systems.
  • Tips on creating a good branched virtual scenario and what makes a good option.
  • Hands on experience in create an interactive virtual scenario.
  • Introduction to difference types of virtual scenarios for difference teaching settings
  • Understand the role of the teacher or facilitator when using virtual scenarios.