Falmouth University Game Art

falmouth university logo

Falmouth University Game Art

Begin your career as an artist in games. Through collaborative projects aligned with the profession, this course will develop your capabilities as a creative artist and equip you with the latest skills and knowledge needed for industry.

You’ll learn about concept art, character art and environment art as well as the pipelines and processes used to make games. To develop the skills you’ll need in this competitive industry, you’ll study some of the underlying principles of game art.

Benefits

  • Learn Agile project management methodology for game development
  • Receive expert guidance in specific skills, including drawing, composition, anatomy, and 3D modelling
  • Apply traditional art skills in a digital context
  • Learn to work effectively in a game development team

How the course is taught

Throughout the course you’ll receive lectures from staff and game developers, alongside seminars, workshops, group and individual tutorials and ‘crits’ where you receive feedback on your work from tutors and peers. There is also a guest lecture programme where people from the games industry in various roles and capacities will tell you about their work, what they have learned and what approaches they use.

Course outline

You’ll learn about concept art, character art and environment art as well as the pipelines and processes used to make games. These are all areas you’ll need to be proficient in to compete in the games industry. In order to develop such proficiencies, you’ll study some of the underlying principles of game art through the lens of figurative, landscape and other forms of traditional art practice. To this end, you’ll study life drawing alongside 3D modelling and games as visual culture, landscape painting alongside digital painting, concept art together with critical analysis.

As you progress through the course, you’ll narrow the focus of your practice and develop towards a distinctive games-based art practice. Once you have developed your basic skills, you’ll be able to work within game development teams allowing you to apply your practice within the context of professional game making.

What you’ll do

Year One

In your first year, you’ll build the basic skills that are required of game artists by the industry. You won’t specialise at this stage but instead gain experience of all of the major roles artists occupy and the techniques they use. Working with industry standard software, methods and pipelines, you’ll develop your drawing skills, get better acquainted with anatomy and bring these skills to 3D modelling and its related elements.